https://itunes.apple.com/us/course/coding-together-developing/id593208016
This looks great!!!!
Stanford material for ios Dev has been great for years
https://itunes.apple.com/us/course/coding-together-developing/id593208016
This looks great!!!!
Stanford material for ios Dev has been great for years
6.58 aedt (Australian eastern daylight savings time) this morning someone reached level 4 of rogue coder … They may have finished the game but in any case it is significant and whoever you are well done … level 4 has been breached for the first time!!!
It’s only taken a week – I am excited!!!
So here’s a special tip for roguecoder – when you turn the lights out you can still move but the guards don’t – a good way to avoid getting seen – you just need to organise how you will move i.e.. 10 moves south, 3 moves east for example
First happy to finish. Very tough week with work, family and 7drl. A week is not very long to build a game !!!!
Am happy with end product but it’s clear I am way way off the qty of so many other 7drlers… Have only had a look at about 6 but the gameplay and graphics are miles above mine. At least it gives me a good idea of where I need to head for next year.
Ok soon honor of Lee Van Cleef let’s break it down
The good
Deployment – learnt a lot from last year. HTML 5/js and asp .mvc was so easy to deploy with visual studio, last year I mucked around with windows installers.
Script engine – ok a bit rough but I decided to try to build a scripting engine (Dominicscript) in a week… and despite its rough edges it sort of works and I’ll expand it in v2.0.
Scott Hanselman – big thanks for him agreeing to be in the game!!!!
The Bad
Graphics -yuk!!!!
Speed – still too slow
The Ugly
Code – The rush to finish led to lots of rubbish code particularly on the last day.
Conclusion
So there it is my 7day experience this year, check out the game (any modern browser is all you need)
domssite.com/roguecoder
Great for unlocking elevator locks on level 2….
connect ElevatorLock 123;
execute ElevatorLock on;
It’s a bit counter intuitive , try to fix that for 2.0
These are the current bugs with the 7DRL game roguecoder
Should fix these for RogueCoder2 soon, let me know if you find more
OK so this is a bit bizarre my new game contains its own scripting language – its too hard to explain so have a look if you are keen domssite.com/roguecoder
In terms of a code snippett here’s a useful snippett to turn a light out on level 1
--Sample switch light off; connect light 123; execute light off;