Post mortem 7dl 2013

First happy to finish. Very tough week with work, family and 7drl. A week is not very long to build a game !!!!

Am happy with end product but it’s clear I am way way off the qty of so many other 7drlers… Have only had a look at about 6 but the gameplay and graphics are miles above mine. At least it gives me a good idea of where I need to head for next year.

Ok soon honor of Lee Van Cleef let’s break it down

The good

Deployment – learnt a lot from last year. HTML 5/js and asp .mvc was so easy to deploy with visual studio, last year I mucked around with windows installers.

Script engine – ok a bit rough but I decided to try to build a scripting engine (Dominicscript) in a week… and despite its rough edges it sort of works and I’ll expand it in v2.0.

Scott Hanselman – big thanks for him agreeing to be in the game!!!!

The Bad

Graphics -yuk!!!!

Speed – still too slow

The Ugly

Code – The rush to finish led to lots of rubbish code particularly on the last day.

Conclusion

So there it is my 7day experience this year, check out the game (any modern browser is all you need)
domssite.com/roguecoder

My 7DRL have a go and let me know what you think

Ok this is a fairly crazy game – I built in 7 days (actually would end up to be about 20 -30 hours)  with a lack of sleep  - if you have a chance to have  a play – let me know your thoughts – big thanks to Scott Hanselman for letting me use him as a main character. I’ll publish the code soon

domssite.com/roguecoder

It’s written in asp.net mvc4, html5, Javascript